Professor
Studiengangsleiter Master Gründungsorientierte Spieleentwicklung
Nach Anfrage (per email oder telefonisch):
Mittwoch 8:00h - 16:30h Freitag 8:00 h - 16:30 h
Sprechzeiten täglich nach Voranfrage per email. Persönliche Termine vor Ort werden bevorzugt. Teams Meetings sind aber auch möglich.
Expert Model Based 3D Reconstruction of the left Ventricle Using Transthoracic Echographic Images.
(1997)
A new and fast automated System for Four Dimensional Reconstruction of the left Ventricle Using Transthoracic Echographic Images.
(1997)
Automatic 3D Reconstruction of the Beating Left Ventricle Using Transthoracic Echographic Images.
(1998)
Contour Tracking in Echocardiographic Sequences without Learning Stage: Application to the 3D Reconstruction of the Beating Left Ventricule.
Berlin [etc.]: Springer-Verlag
(1999)
Using Motion Estimation and Regularization for Recovering the 3D Shape of the Beating Left Ventricle from Echographic Images.
(1999)
Reconstruction dynamique du ventricule gauche à partir de séquences d'images échographiques.
Université de Lorraine, Nancy. Centre de Recherche en Informatique et Automatique de Nancy (CRAN)
(1999)
Market and Resource Based Simulationen für die Bewertung junger Unternehmungen.
(2004)
Schnittstellen Design im Maschinenbau.
Teisnach 2010.
(2010)
Controlling quad-copters a project-based approach in the teaching of application design.
pg. 961-968
(2014)
Biomedical Sensor and Actor Platform (BIOSAP) for Interdisciplinary Research Projects.
[Valencia]: International Association of Technology, Education and Development (IATED)
(2015)
Didactical Methods of Teaching Systems Engineering for Students of Media Arts.
(2015)
Measuring software engineering competencies.
pg. 908-914
(2015)
Educating Professional Collaboration Competencies using Google Tools.
[Barcelona]: IATED Academy
(2016)
Usage of Founder Show Formats as a Didactical Method in Enterpreneurial Education.
Valencia: IATED Academy pg. 6406-6413
(2016)
Time Requirements for the Assessment of Competencies.
Valencia: IATED Academy
(2016)
Towards EEG-Based Eye-Tracking for Interaction Design in Head-Mounted Devices.
(2017)
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting.
DOI: 10.1109/VS-Games.2019.8864589
(2019)
Labor für Web-Engineering, Roboter Interaktionsdesign und embedded Multimedia
Schwerpunkt Informatik
Schwerpunkt Wirtschaft